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Blackwake Official Soundtrack

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Blackwake Official Soundtrack steam key free Blackwake Official Soundtrack free steam key. Free Steam KEYS! Free Steam Games. Steam Giveaways. Free games to download. Blackwake Official Soundtrack cd key free About Blackwake Official Soundtrack free steam key The official soundtrack of Blackwake, composed by Garrett Beelow. The official soundtrack album of Bloodrayne: Betrayal, available now on Xbox Live Arcade and Playstation Network. Published by Majesco Entertainment, developed by WayForward Technologies. Source data and information about the chiptune soundtrack (including NSF and FamiTracker module) can be downloaded from. Directed by Jeremiah Kipp. With Nana Gouvea, Tom Sizemore, Eric Roberts, Jonny Beauchamp. Specialists gather in a top-secret facility to investigate a series of strange deaths on beaches along the Atlantic Ocean.

Official
​January - February
Hey guys! We've got another batch of news for you as we get closer and closer to the first alpha test. We set the bar pretty high with our last devblog, we can only hope this one comes close!

This month we've spent a lot of time iterating over bug tests and refining what we currently have to an acceptable level for alpha. So while this blog may not be as visually packed as our last, it's a big step towards alpha.

Characters

​First and the most significant update from this month, new characters! We've been working closely with character artist Rino Zvizdic on finally getting official characters for Blackwake. We won't be showing any customization features (hair, beards, heads) in this blog other than a few outfits. We'll go more in depth about character customization in our April devblog.
We hope to have the new character in the first alpha test, but we won't have any customization. We also won't have any new player animations in the first alpha test.
​With the new base character model we needed to write a custom skin shader for Blackwake. This helps make the player look more alive compared to the harsh dead lighting you see with a normal PBR shader meant for objects. For this we've approximated a subsurface effect to emulate light passing through the skin.
​While Rino is doing the character models, Tyler does the texturing to share the workload. A variety of outfits will be made each being progressively more detailed. Once customization comes into play we can test how much each of these outfits should cost with in-game score. The more detailed ones would of course take more playtime to unlock.
​You'll be able to identify which team enemies are on based on the colors and clothing they are wearing. The Royal Navy will wear brighter colors, whites, blues, tan and yellow. While the Pirates will wear darker colors, blacks, greys, red, brown and green.
Micro-transactions:
Since we're beginning to talk about player customization we want to take a quick moment to talk about micro-transactions. We firmly believe that looking cool and customizing your character is a major aspect of Blackwake and should always be available to all players and not locked behind a paywall. For this reason, we will never introduce micro-transactions into the game, even for cosmetic items. We feel this will lead to a stronger community and more rewarding experience for everyone who plays Blackwake.
Characters below are shown in-engine.

Weapons

​We have new weapon animations for the musket, blunderbuss, grenade, hammer, and tomahawk. We've also added support for camera animation from the weapons. Keep in mind we haven't started on sound effects yet.
Note: If for some reason you're worried about the FPS in these videos keep in mind the game is running in the Unity editor instead of standalone, and there is also a hit from recording.

Music

Garrett has a few tracks he's working on that he shared:

Captain Commands

​Our captain command system has been reworked and re added. This is an alternative for captains who don't have microphones, and also helpful for captains who don't want to keep repeating themselves. When you select a command it is broadcasted to the crew in the upper left corner, it will also have a voice in the future. ​Some icons are placeholder for now.

Fast point lights

Our biggest bottleneck in Blackwake is draw calls, while we've made big improvements to this (see: performance) , a big contributor is still Unity point lights as we try and light the deck with lanterns or fires.

Since point lights cause everything they light to be drawn twice, just a handful of lights can cause a dip in your fps significantly, so we had to create a quick solution of fading in the point lights as you approach them, which worked well but was somewhat disappointing. This typically isn't a problem for games with details that are more spread out, but we're dealing with ships packed with props, players, and destruction.
Now we've written our own point light system for Blackwake. Fast point lights do not increase draw calls as they don't require a second pass, which means we can put them anywhere. Not only can we use them much more in the game, but we are able to turn down the quality of the lighting for players who may want to simplify the lights but not turn them off entirely.

We're still working out some kinks with the system, but so far things seem to be going well.

Steam

We've partially integrated Steam for the alpha. There's a few things we haven't done much of like stats, achievements, or joining friends, but we should have enough for Steam distribution and servers.
Nelson Sexton, creator of the free to play survival game Unturned, has been a huge help in this process. We reached out to him in the hopes that his experience would save us time on research by directly answering questions we had regarding Steam, getting us to alpha faster. If it weren't for him we would probably still be fooling with it.

Bug reports

​We added a small bug report system to the alpha that will email us any issues you see. This should help us make fixes much quicker. Of course discussing bugs on our subreddit is always acceptable as well.

What's next?

​Once we've finished iterating on bugs and we feel we're at a point where the game is seemingly stable we'll begin testing internally with a small group of friends for a few days. After we've weened out any obvious game-breaking bugs or crashes we'll make an announcement for alpha. The closed alpha announcement will not be restricted to a devblog, so it may be at any time during the month. Keep in mind the closed alpha test is only for Kickstarter backers, we will not be doing any open testing.
Alpha schedule:
The alpha will not be 24/7, and there will be no player hosted dedicated servers most likely until beta. Alpha tests are planned to be weekend tests, lasting from Friday to Monday (roughly 4 days). We hope to have them as often as we add chunks of testable content, so hopefully two a month as we add game modes and weapons.
We're doing this because there simply wont be enough content to leave the servers running constantly. With that said, as more content is added we will be making the tests longer, with closed beta ultimately being 24/7.
We're excited to get the alpha to our backers and see everyone in game!
​Thanks for reading!
-Dakota & Tyler

Comments are closed.
Blackwake
Mastfire Studios Pty Ltd.
Publisher(s)
Mastfire Studios Pty Ltd.
Windows, Mac OS X
Release date(s)
20 February, 2020
Multiplayer, Naval Combat, Co-op, Action, Pirates
System requirements
Windows

Minimum:

OS: Windows 7 64-bit, Windows 8 64-bit,
Windows 10 64-bit
Processor: i5 2400, FX-6300
Memory: 10 GB RAM
Graphics: R9 270, GTX 660
DirectX: Version 11
Network: Broadband Internet connection
Storage: 4 GB available space

Recommended:

OS: Windows 7 64-bit, Windows 8 64-bit,
Windows 10 64-bit
Processor: i5 6500, AMD FX-8350
Memory: 12 GB RAM
Graphics: R9 290, GTX 970
DirectX: Version 11
Network: Broadband Internet connection
Storage: 4 GB available space

Mac

OS: OS X 10.8
Processor: i5/i7 CPU
Memory: 8 GB RAM
Graphics: R9 270, GTX 660 equivalent
Network: Broadband Internet connection
Storage: 4 GB available space

Blackwake is a game that was released on February 24, 2017. It was developed by OneEyeTyler and Dakota of Mastfire Studios Pty Ltd. Blackwake is a multiplayer naval FPS focused on teamwork and cooperation.

Blackwake was made in the ESENTHEL engine, and started as a hobby project between 2 friends in 2013.

Soundtrack

Playing as the Royal Navy or Pirates in two teams of up to 27, Blackwake players work together to fire cannons, shoot muskets, and clash swords with the enemy in a battle to own the sea, with a wide variety of different ships, weapons, and customizable cosmetics to be chosen, and across multiple game modes: Team Deathmatch, Capture the Booty, and Fortress Siege.

Blackwake successfully released into Early Access on Steam in 2017 for Windows and OSX, receiving 'very positive' user and critical reviews.

Features[edit | edit source]

  • Broadside or board enemy ships as a crew with intense FPS Naval Combat based in the Age of Sail: Man the cannons and fire off coordinated broadsides with other players to sink the opposing ship. You will fight as a crew of up to 16 real players on a ship led by another player that has been voted as captain. Modes can have up to 54 players in a battle!
  • Coordinate and cooperate to be efficient and be a devastating crew: If you're part of the crew, you may help the ship in any way you see fit without being forced to a role. You can be the part of the gunnery crew by loading cannons and firing at the enemy, or be the master of repairs and help keep the ship afloat by patching holes in the ship, repairing sails, or pumping out water. Help keep your ship's fire power up by running supplies for your fellow crewman, or even board an enemy ship and conquer it!

Blackwake Official Soundtrack Free

  • Lead your crew as the Captain and dominate the opponent or defeat an arch nemesis: Issue commands to your crew, keep the coordination flowing as to which side to be at the ready, focusing on repairs or boarding the enemy! You can order which sides of the ship you want loaded with what, and motivate them until victory or death. Captain nominations occur at the start of the round and captain ratings improve or worsen depending on your success or failure.
  • Game modes with variation: Ranging from a traditional duel style 1v1 ship deathmatch all the way to a 3v3 deathmatch of various ship sizes, you will be tested as a captain, your coordination with other captains, and as a crew. Weather will change with each round, spanning from a calm day with islands to a heavy storm in the open ocean. More game modes are planned to come in free content updates to make sure things stay interesting!
  • Communication is key: There are multiple voice chat channels to keep coordinated, global, crew, faction, and proximity. Tell the powder monkey next to you, to fill yer' crate or the friendly ship's captain to come to your aid. Aside from voice channels there are also crew commands that are extremely helpful to people without microphones. You can expect the crew with the best communication and cooperation to win!
  • Customization as both player and yer Ship: Name your ship, change its colors and make it known in tales told. Change your appearance and outfits to display your skill, time played and persistence as a fellow crewman.
  • Developers that are passionate about feedback and are part of the community. Since our early development and Kickstarter we've spoken to our players through both discord and in-game chat, taking suggestions and feedback with care in real time. Every suggestion made by our players is truly considered and discussed, and we've been careful to keep in line with the vision we set out to create for Blackwake. The result is a game that we all helped create together and can enjoy together.

Blackwake Official Soundtrack Movie

  • As long as Blackwake breathes we'll keep her fed with contennt: We want to keep developing Blackwake with FREE additional content to make Blackwake the best possible game it can be. No paid DLC to divide the community or pay to win items to give players who spend more an advantage. We have many more ideas for Blackwake, and we're excited to use them to keep the game fresh and active.

Requirements[edit | edit source]

  • OS: Windows 7 64-bit, Windows 8 64-bit, Windows 10 64-bit
  • Processor: i5 2400, FX-8320
  • Memory: 8 GB RAM
  • Graphics: R9 270, GTX 660
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
  • Additional Notes: This is to play the game on lowest settings with medium shadows at around 60FPS at 1920x1080 resolution.

Video[edit | edit source]

Blackwake official soundtrack download
​January - February
Hey guys! We've got another batch of news for you as we get closer and closer to the first alpha test. We set the bar pretty high with our last devblog, we can only hope this one comes close!

This month we've spent a lot of time iterating over bug tests and refining what we currently have to an acceptable level for alpha. So while this blog may not be as visually packed as our last, it's a big step towards alpha.

Characters

​First and the most significant update from this month, new characters! We've been working closely with character artist Rino Zvizdic on finally getting official characters for Blackwake. We won't be showing any customization features (hair, beards, heads) in this blog other than a few outfits. We'll go more in depth about character customization in our April devblog.
We hope to have the new character in the first alpha test, but we won't have any customization. We also won't have any new player animations in the first alpha test.
​With the new base character model we needed to write a custom skin shader for Blackwake. This helps make the player look more alive compared to the harsh dead lighting you see with a normal PBR shader meant for objects. For this we've approximated a subsurface effect to emulate light passing through the skin.
​While Rino is doing the character models, Tyler does the texturing to share the workload. A variety of outfits will be made each being progressively more detailed. Once customization comes into play we can test how much each of these outfits should cost with in-game score. The more detailed ones would of course take more playtime to unlock.
​You'll be able to identify which team enemies are on based on the colors and clothing they are wearing. The Royal Navy will wear brighter colors, whites, blues, tan and yellow. While the Pirates will wear darker colors, blacks, greys, red, brown and green.
Micro-transactions:
Since we're beginning to talk about player customization we want to take a quick moment to talk about micro-transactions. We firmly believe that looking cool and customizing your character is a major aspect of Blackwake and should always be available to all players and not locked behind a paywall. For this reason, we will never introduce micro-transactions into the game, even for cosmetic items. We feel this will lead to a stronger community and more rewarding experience for everyone who plays Blackwake.
Characters below are shown in-engine.

Weapons

​We have new weapon animations for the musket, blunderbuss, grenade, hammer, and tomahawk. We've also added support for camera animation from the weapons. Keep in mind we haven't started on sound effects yet.
Note: If for some reason you're worried about the FPS in these videos keep in mind the game is running in the Unity editor instead of standalone, and there is also a hit from recording.

Music

Garrett has a few tracks he's working on that he shared:

Captain Commands

​Our captain command system has been reworked and re added. This is an alternative for captains who don't have microphones, and also helpful for captains who don't want to keep repeating themselves. When you select a command it is broadcasted to the crew in the upper left corner, it will also have a voice in the future. ​Some icons are placeholder for now.

Fast point lights

Our biggest bottleneck in Blackwake is draw calls, while we've made big improvements to this (see: performance) , a big contributor is still Unity point lights as we try and light the deck with lanterns or fires.

Since point lights cause everything they light to be drawn twice, just a handful of lights can cause a dip in your fps significantly, so we had to create a quick solution of fading in the point lights as you approach them, which worked well but was somewhat disappointing. This typically isn't a problem for games with details that are more spread out, but we're dealing with ships packed with props, players, and destruction.
Now we've written our own point light system for Blackwake. Fast point lights do not increase draw calls as they don't require a second pass, which means we can put them anywhere. Not only can we use them much more in the game, but we are able to turn down the quality of the lighting for players who may want to simplify the lights but not turn them off entirely.

We're still working out some kinks with the system, but so far things seem to be going well.

Steam

We've partially integrated Steam for the alpha. There's a few things we haven't done much of like stats, achievements, or joining friends, but we should have enough for Steam distribution and servers.
Nelson Sexton, creator of the free to play survival game Unturned, has been a huge help in this process. We reached out to him in the hopes that his experience would save us time on research by directly answering questions we had regarding Steam, getting us to alpha faster. If it weren't for him we would probably still be fooling with it.

Bug reports

​We added a small bug report system to the alpha that will email us any issues you see. This should help us make fixes much quicker. Of course discussing bugs on our subreddit is always acceptable as well.

What's next?

​Once we've finished iterating on bugs and we feel we're at a point where the game is seemingly stable we'll begin testing internally with a small group of friends for a few days. After we've weened out any obvious game-breaking bugs or crashes we'll make an announcement for alpha. The closed alpha announcement will not be restricted to a devblog, so it may be at any time during the month. Keep in mind the closed alpha test is only for Kickstarter backers, we will not be doing any open testing.
Alpha schedule:
The alpha will not be 24/7, and there will be no player hosted dedicated servers most likely until beta. Alpha tests are planned to be weekend tests, lasting from Friday to Monday (roughly 4 days). We hope to have them as often as we add chunks of testable content, so hopefully two a month as we add game modes and weapons.
We're doing this because there simply wont be enough content to leave the servers running constantly. With that said, as more content is added we will be making the tests longer, with closed beta ultimately being 24/7.
We're excited to get the alpha to our backers and see everyone in game!
​Thanks for reading!
-Dakota & Tyler

Comments are closed.
Blackwake
Mastfire Studios Pty Ltd.
Publisher(s)
Mastfire Studios Pty Ltd.
Windows, Mac OS X
Release date(s)
20 February, 2020
Multiplayer, Naval Combat, Co-op, Action, Pirates
System requirements
Windows

Minimum:

OS: Windows 7 64-bit, Windows 8 64-bit,
Windows 10 64-bit
Processor: i5 2400, FX-6300
Memory: 10 GB RAM
Graphics: R9 270, GTX 660
DirectX: Version 11
Network: Broadband Internet connection
Storage: 4 GB available space

Recommended:

OS: Windows 7 64-bit, Windows 8 64-bit,
Windows 10 64-bit
Processor: i5 6500, AMD FX-8350
Memory: 12 GB RAM
Graphics: R9 290, GTX 970
DirectX: Version 11
Network: Broadband Internet connection
Storage: 4 GB available space

Mac

OS: OS X 10.8
Processor: i5/i7 CPU
Memory: 8 GB RAM
Graphics: R9 270, GTX 660 equivalent
Network: Broadband Internet connection
Storage: 4 GB available space

Blackwake is a game that was released on February 24, 2017. It was developed by OneEyeTyler and Dakota of Mastfire Studios Pty Ltd. Blackwake is a multiplayer naval FPS focused on teamwork and cooperation.

Blackwake was made in the ESENTHEL engine, and started as a hobby project between 2 friends in 2013.

Playing as the Royal Navy or Pirates in two teams of up to 27, Blackwake players work together to fire cannons, shoot muskets, and clash swords with the enemy in a battle to own the sea, with a wide variety of different ships, weapons, and customizable cosmetics to be chosen, and across multiple game modes: Team Deathmatch, Capture the Booty, and Fortress Siege.

Blackwake successfully released into Early Access on Steam in 2017 for Windows and OSX, receiving 'very positive' user and critical reviews.

Features[edit | edit source]

  • Broadside or board enemy ships as a crew with intense FPS Naval Combat based in the Age of Sail: Man the cannons and fire off coordinated broadsides with other players to sink the opposing ship. You will fight as a crew of up to 16 real players on a ship led by another player that has been voted as captain. Modes can have up to 54 players in a battle!
  • Coordinate and cooperate to be efficient and be a devastating crew: If you're part of the crew, you may help the ship in any way you see fit without being forced to a role. You can be the part of the gunnery crew by loading cannons and firing at the enemy, or be the master of repairs and help keep the ship afloat by patching holes in the ship, repairing sails, or pumping out water. Help keep your ship's fire power up by running supplies for your fellow crewman, or even board an enemy ship and conquer it!

Blackwake Official Soundtrack Free

  • Lead your crew as the Captain and dominate the opponent or defeat an arch nemesis: Issue commands to your crew, keep the coordination flowing as to which side to be at the ready, focusing on repairs or boarding the enemy! You can order which sides of the ship you want loaded with what, and motivate them until victory or death. Captain nominations occur at the start of the round and captain ratings improve or worsen depending on your success or failure.
  • Game modes with variation: Ranging from a traditional duel style 1v1 ship deathmatch all the way to a 3v3 deathmatch of various ship sizes, you will be tested as a captain, your coordination with other captains, and as a crew. Weather will change with each round, spanning from a calm day with islands to a heavy storm in the open ocean. More game modes are planned to come in free content updates to make sure things stay interesting!
  • Communication is key: There are multiple voice chat channels to keep coordinated, global, crew, faction, and proximity. Tell the powder monkey next to you, to fill yer' crate or the friendly ship's captain to come to your aid. Aside from voice channels there are also crew commands that are extremely helpful to people without microphones. You can expect the crew with the best communication and cooperation to win!
  • Customization as both player and yer Ship: Name your ship, change its colors and make it known in tales told. Change your appearance and outfits to display your skill, time played and persistence as a fellow crewman.
  • Developers that are passionate about feedback and are part of the community. Since our early development and Kickstarter we've spoken to our players through both discord and in-game chat, taking suggestions and feedback with care in real time. Every suggestion made by our players is truly considered and discussed, and we've been careful to keep in line with the vision we set out to create for Blackwake. The result is a game that we all helped create together and can enjoy together.

Blackwake Official Soundtrack Movie

  • As long as Blackwake breathes we'll keep her fed with contennt: We want to keep developing Blackwake with FREE additional content to make Blackwake the best possible game it can be. No paid DLC to divide the community or pay to win items to give players who spend more an advantage. We have many more ideas for Blackwake, and we're excited to use them to keep the game fresh and active.

Requirements[edit | edit source]

  • OS: Windows 7 64-bit, Windows 8 64-bit, Windows 10 64-bit
  • Processor: i5 2400, FX-8320
  • Memory: 8 GB RAM
  • Graphics: R9 270, GTX 660
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
  • Additional Notes: This is to play the game on lowest settings with medium shadows at around 60FPS at 1920x1080 resolution.

Video[edit | edit source]

Screenshots[edit | edit source]

Blackwake Official Soundtrack Download

External links[edit | edit source]

Blackwake Official Soundtrack Torrent

Retrieved from 'https://blackwake.gamepedia.com/Blackwake?oldid=3005'




broken image